设计的主要目的是创造一个自然吸引游客并鼓励他们积极游玩的场所。游客和博物馆之间的互动在民间运动谷仓中已经是独一无二的。作为设计师,另一个让我们着迷的方面是以现代的方式处理过去的建筑和物品。

The main objective of the design is to create a site that naturally attracts visitors and encourages them to play actively. The interaction between visitor and museum was already unique in the folk sports barn. Another aspect that fascinates us as a designer is dealing with architecture and objects from the past, in a contemporary way.

对于外部空间,我们是这样做的:通过将谷仓与环境的最佳链接。在场地周围典型的绿化中进行开辟,这样就有更多的入口,与露天博物馆有更多的视觉接触。游戏场地延伸到了辛特-古马鲁斯旅馆的露台上,这样人们可以在露台上体验游戏活动,并有家长监督。游戏仓与周边户外区域的互动性更强。现有的谷仓有两个入口:前门和后门。新的游戏仓在侧壁上有2个新的立面开口,这样就能在游戏仓和周围的户外空间之间形成全方位的最佳互动。对棚子本身的改造,不会影响现有的建筑,而是引起人们对现有木质结构的关注。

For the outer space, we do this as follows: by optimally linking the barn to its environment. Openings are made in the typical greenery around the site so that there are more entrances and more visual contact with the open-air museum. The play site has been extended to the terrace of the Sint-Gummarus Inn so that people can experience the game events from the terrace and have parental supervision. More interaction between the play barn and the surrounding outdoor area: The existing barn had 2 entrances: the front door and the back door. The new play barn has 2 new façade openings in the sidewalls so that optimal interaction is created on all sides between the barn and the surrounding outdoor spaces. The modifications to the shed itself are such that they do not affect the existing building, but rather draw attention to the existing wood structure.

增加停留的质量。选择半铺装区域,注意无障碍性。注重座椅的舒适性,强调了游戏网站的诱人特征。通过将室内活动与室外活动更多的联系起来,反过来与周围的 “村落 “联系起来,提高逗留质量,在露天博物馆和游戏现场的游客之间有很大的吸引力和最佳的互动。

Increasing the quality of stay: The choice for semi-paved areas with attention to accessibility. The attention to seating comfort emphasizes the inviting character of the game site. By linking the indoor activities much more to the outdoor activities, connecting them in turn with the surrounding ‘village’, and increasing the quality of stay, there is a great attraction and optimum interaction between visitors to the open-air museum and the play site.

对于室内区域和场景设计,原则是设计。设计的出发点是谷仓的朴素和游戏的简约如初。我们再一次设计游戏的时候,尽量少用 “设计”,形式源于功能……就像它起源于过去一样。我们主要使用天然材料,如木材和皮革。新的材料和颜色被用在细节上。我们将结构元素与Bokrijk的工艺联系在一起。我们鼓励参观者到桌子下面去看看结构。

For The Indoor Area And Scenography, The Principles Are design. The starting point for the design is the austerity of the barn and the simplicity of the games as they were. We designed the games once again with as little ‘design’ as possible, the form arises from the function … just as it originated in the past. We mainly use natural materials such as wood and leather. New materials and colors are used for the details. We link the structural elements to the craftsmanship that is present in Bokrijk. Visitors are encouraged to take a look under the tables to see the construction.

数字和字母作为互动和图形元素。构造元素在旧谷仓中被用作装饰元素。想想那些表示建造年份的金属数字或表示谁拥有财产的字母。我们使用这些古老的字母,但在入口处,我们已经与当代技术建立了联系。

Numbers and letters as interactive and graphic elements: The construction elements were used as decorative elements in old barns. Think of the metal numbers that indicate the year of construction or the letters that indicate who owned the property. We use these old letters, but at the entrance, we already make the link to contemporary techniques.

建筑师:De Gouden Liniaal Architecten
年份:2016年
摄影:Luc Daelemans
制造商:AutoDesk、Niko、Zangra、Lumotronic
设计团队:Linde Hermans – De Gouden Liniaal Architecten
城市:根克
国家:比利时
Architects: De Gouden Liniaal Architecten
Year: 2016
Photographs: Luc Daelemans
Manufacturers: AutoDesk, Niko, Zangra, Lumotronic
Design Team:Linde Hermans – De Gouden Liniaal Architecten
City:Genk
Country:Belgium