操场原本是由一个大的混凝土地板组成,没有遮阳,没有游戏。这个设计围绕着场地上现有的两棵树,形成一个无限大的结构。在这个结构中,我们衔接了一系列的游戏,这些游戏结合在一起,形成了一个无限长的障碍赛。这些游戏按以下顺序进行:竹林丛林;渔网;猴栏;秋千;缅甸式跳房子,然后重复进行。

The playground originally consisted of a big concrete floor with no shading and no games. The design weaves itself around the two existing trees on the site into an infinity-shaped structure. Within the structure, we articulated a series of games, which, combined, creates an infinitely long obstacle course. The games go in the following order: bamboo jungle; fishing net; monkey bars; swings; Myanmar-style hopscotch and repeat itself.

整个结构由竹子制成,使用了三个不同的品种,Dendrocalamus giganteus用于框架,Oxytenanthera albocialiata Munro用于弯曲元素,Thyrsostachys siamensis用于支撑和屋顶横梁。在形状的两个开口内,有现有的树木和座椅空间,供教师休息,同时检查孩子们的情况。

The entire structure is made from bamboo, three different species were used, Dendrocalamus giganteus for the frames, bundles of Oxytenanthera albocialiata Munro for the curved elements, and Thyrsostachys siamensis for the bracing and roof beams. Within both openings of the shape, there are existing trees and seating spaces for the teachers to rest and check on the kids at the same time.

在晚上,我们沿着操场的两个弧形结构元素安装了LED灯带,这种环境光的效果是通过间接照亮操场,从我们用于屋顶覆盖的白色防水布上反弹而产生的。在白天,防水布过滤了阳光,创造了一个柔和而舒适的游戏环境。屋顶的高度根据不同的参数而变化:下的游戏类型;教师进入座位空间的通道;相邻建筑对操场其他部分的不同看法;以及为汽车进入整个院子清理出一条通道。

At night, we installed LED strip lights along both curved structural elements of the playground, this ambient light effect is created by indirectly illuminating the playground, bouncing off the white color tarpaulin we used for the roof cover. During the daytime, the tarpaulin filters the sunlight to create a soft and comfortable environment to play in. The roof changes in height according to different parameters: the types of games that are under; the passage for teachers to access the seating space; different views that adjacent buildings have onto the rest of the playground; and clearing a passageway for cars to access the entire courtyard.

整个混凝土地面都被涂上了白色的线条,形状是投影的等高线。二维地形创造了一个充满想象力的游戏景观。它们被精确地画出来,以响应周围的环境,并使用AR技术,在HoloLens 2上绘制的Twinbuild。游乐场故意不规定孩子们必须如何玩耍,它是一个矩阵,孩子们在其中直观地发明他们自己的游戏,并自己进入一个无限的冒险旅程。

The entire concrete floor has been covered with painted white lines in the shape of projected contour lines. The 2D topography creates a landscape of imagination-fueled possibilities for games. They were drawn precisely to respond to the surrounding and were painted using AR technology, Twinbuild on HoloLens 2. The playground intentionally does not dictate how the kids must play, it is a matrix within which the kids intuitively invent their own games and journey themselves into an infinite adventure.

Architects: Blue Temple
Area : 666 m²
Year : 2023
Photographs :Nyan Zay Htet
Lead Architects : Raphaël Ascoli
Contractor : Monkey Joint – Bamboo Players
Architects : Nyan Lin Aung, Bhone Mo
Bamboo Technician : Kyaw Zin Latt
City : Yangon
Country : Myanmar