在项目开始时,客户告诉我们拉面店的名字,”Kaishin No Ichigeki”,我们就可以自由地设计其他部分。”Kaishin No Ichigeki “是一个著名的老式RPG游戏的标志性短语,它让每个人都想到了怀旧的视频游戏。设计的灵感来自于那些早期的电子游戏,这些游戏是用点画的,低分辨率的,而且是独特的熟悉的。在从游戏中获取灵感的同时,又不失为一种幼稚的游戏氛围,在一定程度上设计得很抽象。

At the beginning of the project, the client told us the name of the Ramen shop, “Kaishin No Ichigeki” and we were free to design the rest. “Kaishin No Ichigeki” is a signature phrase from a famous old RPG that brings to mind nostalgic video games for everyone. The design was inspired by those early video games which are drawn with dots, low-resolution, and uniquely familiar. While taking inspiration from games, not to be too a childish game atmosphere, designed abstractly to some extent.

这家餐厅使用的材料都很普通,价格也不贵,比如白色的瓷砖、木头、水泥、地毯砖等。说这个空间的灵感来自于电子游戏,可能听起来也是老生常谈。然而,这些普通材料的组合和形式使这个空间变得独一无二,只有在这里才能找到。具体来说,墙壁上覆盖着灰色砂浆上的白色瓷砖,呈波浪形的面条图案。如果这些面条图案间隔较远,就会更容易辨认,但条纹的印象会更强烈,所以采用了类似格子的图案,有点支离破碎,不太容易识别。

The materials used in this restaurant are commonplace and inexpensive such as white ceramic tile, wood, cement, and carpet tiles. It may also sound cliché to say that the space is inspired by video games. However, the combination and the forms of these ordinary materials make the space unique that can only be found here. Specifically, the walls are covered with a wavy noodle-like pattern with white tiles on gray mortar. The noodle pattern would be more recognizable if they have spaced farther apart, but the stripe impression would be stronger, so something like a checkered pattern that is a bit broken up and not quite recognizable was applied.

招牌上的日文 “つけめん”(”Tsukemen “是指蘸水面,是这家店的招牌)是由立方体组成的,就像像素艺术的三维发展。它只是由木头的立方体堆叠而成,并涂成黄色,但通过将招牌视为一个三维的形式,它清楚地表达了设计理念,并吸引了路人的注意力。客户希望避免许多调味品使桌面变得混乱,要求我们设计一些东西来隐藏它们,比如说一个抽屉。我们认为,如果每一种调味品,就像一种物品,你可以在游戏中得到,那就更好了,所以我们设计了调味品的底座,这样一来,放更多的调味品会使内部变得更好,而不是隐藏。

The Japanese word “つけめん”(“Tsukemen” is dipping noodles, which are the signature of this shop) on the signboard is made up of cubes, which are like 3D development of pixel art. It is just cubes of wood stacked and painted yellow, but by considering the sign as a three-dimensional form, it clearly represents the design concept and catches the attention of passersby. The client wanted to avoid many condiments making the tabletop mess and asked us to design something to keep them hidden, a drawer, for example. We thought it would be better if each condiment, was like an item, you can get in a game, so we designed the condiment pedestal so that putting more condiments makes the interior better rather than hiding.

团体的座位区被设计成看起来像一个游戏城堡,有一堵低矮的墙,以防止儿童跌倒,并创造出一点私人房间的感觉。木头和瓷砖的桌面,以及地板上的地毯砖,这些材料都很普通,但通过组合和形式看起来很独特。现成的圆形椅腿对于只有方形和直线组成的室内来说是很陌生的,但这样一个小小的设计噪音使空间比坚持设计理念更友好。在确定了受游戏启发的设计的主要方向后,详细的设计研究的积累,每一个元素可以在多大程度上呈现出吸引力,在空间中创造出独特的氛围。

The seating area for groups was designed to look like a game castle, with a low wall to prevent children from falling and to create a bit of a private room feel. The wood and ceramic tile tops, and the carpet tiles on the floor, these materials are ordinary, but look unique with the combination and forms. The ready-made round legs of chairs are foreign to the interior composed only of squares and straight lines, but such a little design noise makes the space friendlier than adherence to the design concept. After the major direction of the design inspired by games was decided, the accumulation of detailed design studies to what extent each element could be presented attractively created a unique atmosphere in the space.

Architects: 07BEACH
Area : 76 m²
Year : 2022
Photographs :Yoshiaki Ida
Manufacturers : Sangetsu, Ikehara Kensetsu, KY Tile Co., Ltd.
Lead Architect : Joe Chikamori
Contractor : Ikehara Kensetsu
City : Okinawa
Country : Japan